Hello!
I'm a 3D Modelling and Texturing based in British Columbia, Canada.
Most recently, I worked with the dedicated team at EA Full Circle as a Surfacing Artist to launch the latest installment of the Skate franchise. I developed materials, tools and solutions to support both the Environment and Character teams.
Prior to that, I was Texturing Lead and onboarding trainer for Tangent Animation.
While my true passion is environment art for games, my animation experience has given me the opportunity to explore all areas of this field that I love.
I was the Environment Texturing Lead for Tangent Animation's portion of development for The Monkey King, a Netflix animated film. During preproduction, I worked with Art Directors and Supervisors to develop the art style of the film; translating beautiful 2D concepts into 3D.
I was a Senior Character Artist and Trainer during the production of Maya and the Three, an Netflix animated epic straight out of the imagination of Jorge Gutierrez. In addition to surfacing principle characters for the show, I was responsible for training and mentoring our character team, as well as developing our overall Texturing and Surfacing pipeline during pre-production.
I worked frequently with our TD's and dev team to tackle technical hurdles and build tools, in addition to supporting an awesome Surfacing team to deliver great assets.
Environments or Characters, Game Development Animation- ultimately what matters to me is the art, the team and creating the best results possible.
3D Animation studio specializing in feature-length animated film. Most recently concluded production on the Netflix Original title "Next Gen".